Describe the sound
In your own words. "Sword hitting a shield", "light rain on a window". You choose the length and how many versions, from 1 to 4.

Stop hunting for audio everywhere. Generate sound effects, voices and music, and manage it all in one place.
$12.00 per month · 1,500 credits, enough to build the sound library for your next indie game · commercial use included · cancel anytime
In your own words. "Sword hitting a shield", "light rain on a window". You choose the length and how many versions, from 1 to 4.
In under a minute the versions arrive. Play, compare and mark the good ones. Not happy? Generate again.
No downloading file by file. With the plugin, the chosen sounds land in your project on their own, right in your game engine, already in folders by character and event. Without the plugin, you download a ready .zip.
Connect Claude, Cursor or another assistant (that's MCP). You ask "generate my character's sounds" and they show up here on the site, in the right entity, with versions to hear, choose and send to the game. Generation happens in the chat; organization and control stay in the dashboard.

Connect in 30 seconds
Paste the address into Claude, Claude Code or Cursor and sign in with your account, nothing to install. Prefer a key? Generate one in the other tabs.
https://gomosounds.com/mcp
Paste the address into Claude, Claude Code or Cursor and sign in with your account. No key, nothing to install.
Start free and subscribe when the game asks for more. Each second of sound costs 1 credit per version: a 3-second sound with 3 versions costs 9. One-off packs never expire; plan credits renew monthly.
Commercial use included for games on Steam, itch.io, mobile and console. On the free plan, credit Gomo Sounds in your game; on paid plans, not even that. The sounds you downloaded stay yours forever, even if you cancel.
In the Studio, every sound in your game becomes a pad. Turn on the scene with the ambiences and play the effects on top, on your keyboard, as if a match were running. You can imagine the whole game before writing a line of code. Try it:
Live scene
One button turns on every ambience in the game at once. You play the rest on top, pad by pad.
Like in the game
Each hit picks one of the chosen variations and shifts the pitch a little, just like the game. You can hear the whole troop attacking together.
Mixer per channel
Ambience, effects and interface with their own volume. Find the balance before opening the engine.
Generate with AI, combine sounds, mix and polish in the browser, with nothing to download and no other program. Every sound is born tied to the unit, building or screen that uses it.
Generate with AI
Describe it your way, in any language. The AI reads what the unit and the event are and gives you variations to compare.
Similar to this
Liked a sound? Generate new takes starting from it: very close or just inspired by it.
Combine by dragging
Drop one sound on another and both become tracks in the editor. Body, attack and tail, in layers.
Mix and fix
Equalizer, compressor, noise cleanup, volume line, pitch and tempo and click-free loops. Or just "Fix everything".
Tied to your units
Every sound belongs to an entity and an event, like Attack or Footsteps. A folder sound applies to every unit inside it.
Game ready
The right loudness for each kind of sound, seamless loops and everything organized for the engine, no file renaming.
The Godot plugin talks to Gomo Sounds: it sends your project's scenes here and brings back the chosen sounds, organized by unit and event.
Connect
A code on screen links the editor to your account. No key to copy.
Register your scenes
The plugin reads the project's scenes and sends each unit, with its image, to the site's Inbox.
Install in one click
The chosen sounds land in the project already in folders by unit and event. Only what changed is downloaded.
Play by name
One line of code plays the event. With several chosen variations, each play picks one.
Godot
native plugin
Any engine
.zip + manifest.json
MCP
AI assistants · every plan
REST API
scripts and CI
Unity
native plugin
Other engines
on the way
Games play the same sound hundreds of times. Here you hear how it will sound in the field before you pick it.
Hear it as a squad
One click plays five copies together, with the pitch varying like in the game. A sound that gets tiring shows up right away.
Nothing goes to waste
A variation that didn't work for the attack can become another character's footstep: the same sound works in as many events as you want.
Sign up, it's FREE!200 free credits every month · No card
0.5 to 30 s
of length per sound
up to 4
variations per click
1 click
to install in Godot
No. You describe the sound, listen, choose and send it to the game. Coders can go further with MCP and the Godot plugin, both on every plan, but the whole site works without them.
Each second costs 1 credit per version, and you ask for 1 to 4 versions. A 3-second sound with 3 versions costs 9 credits. If a version fails, its credits come back. Credits come from the monthly chest, one-off packs or the subscription.
A chest of 200 credits every month, about 44 short sounds with 3 versions. No card needed, just confirm your email. When the game asks for more, buy a pack or subscribe.
Yes, on any plan: Steam, itch.io, mobile, console. On the free plan, just credit Gomo Sounds (gomosounds.com) in your game's credits; on paid plans, not even that. The sounds you downloaded stay yours forever, even if you cancel your subscription.
On the free plan, your game's sounds appear in the gallery for other people to hear and download. On paid plans you choose whether the game stays locked.
No. The Godot plugin is the easiest path and comes with every plan; any engine can use the .zip with the sounds and manifest.json. The Unity plugin and the API are on their way.
A standard way for AI assistants to use tools. Once connected, your assistant finds, generates and picks sounds through chat. It works on every plan, free included; generating sounds uses credits, same as on the site.
Credits from one-off packs don't. Plan credits renew every month.
Create your account, open the 200-credit chest and generate your first sound in a minute. No card needed.
Sign up free