Sound generator for games

AI sound effects generator, ready in seconds.

Describe the sound your game needs, hear up to 4 versions and keep the best one. Then edit it, layer sounds, hear everything play together in the Studio and send it to Godot or download WAV.

200 credits every month on the free plan. No card.

Real use: a new game, its name, and the first sound ready to pick in under a minute.

Hear sounds made with Gomo Sounds

All of them came out of the generator with the automatic finish: silence trimmed, the right loudness for the kind of sound and loops that join without a click.

Looping ambiences

Much more than generating a sound

Gomo Sounds organizes, edits and tests the sounds of the whole game, from the menu click to the final boss theme.

Games

Every game with its own sound list

Everything that makes noise becomes an entity with its events: the hero jumps, lands, takes damage. You see what is missing, and the next sound is already suggested.

  • Ambience, effects, interface and music kept apart
  • Progress per section, down to the last sound
  • Public game in the gallery, or private
Game screen in Gomo Sounds with the progress and the Ambience, Sound effects and Interface sections

Versions

Several versions, and the game picks among the chosen ones

Ask for 1 to 4 versions at a time. Mark the ones you like: in the game each hit picks one at random, so the same footstep does not sound identical a hundred times in a row.

  • Up to 30 seconds per sound
  • Loops that join the end to the start
  • Shows what it understood from your request before generating
Sound screen with the request, the duration, the loop and three chosen versions

Editor

An audio editor in the browser

Open any version in the editor and fix the detail without installing anything.

  • "Fix everything": removes clicks, trims the silence and sets the loudness in one click
  • Cut, fades, EQ, pitch, dynamics and loop
  • Mix measurements (LUFS and peak) and what could be better
  • "Hear it like in the game", with before and after
Audio editor with the sound's waveform, the Fix panel and the mix measurements

Layers

Combine two sounds by dragging one onto the other

Is the sword too dry? Drag a spark onto it. They become layers of the same sound, and in the editor you set the volume and the start of each one. Try it:

Drag a sound onto the Sword

Sword
Spark
Metallic echo
The editor's Layers panel, with the search and the sounds of each game

Studio

Hear the game before opening the engine

Live scene turns on every ambience at once, as if the game were running. On top of it you play the effects, each one on a key, and spot the sound that does not fit right away.

  • A map for each level or screen of the game
  • Pads on the keyboard and a fader per channel
  • Saves on its own
Gomo Sounds Studio with Live scene, the ambience and effect pads and the faders

Integrations

Picked on the site, already in the game

  • Available

    Godot plugin

    Installs the sounds by event, and one line of GDScript plays them. On every plan.

  • Available

    Any engine

    A .zip with the WAV files and the manifest.json, organized by entity and event.

  • Available

    MCP

    Connect Gomo to your AI agent and ask for sounds in a conversation. Every plan.

  • Coming soon

    Unity and API

    The Unity plugin and the REST API are on the way.

Create a free account

200 credits every month. No card.

Questions about the generator

What do I get for free?

A chest of 200 credits every month, about 44 short sounds with 3 versions. No card needed, just confirm your email. When the game asks for more, buy a pack or subscribe.

Can I use the sounds in a commercial game?

Yes, on any plan: Steam, itch.io, mobile, console. On the free plan, just credit Gomo Sounds (gomosounds.com) in your game's credits; on paid plans, not even that. The sounds you downloaded stay yours forever, even if you cancel your subscription.

How do credits work?

Each second costs 1 credit per version, and you ask for 1 to 4 versions. A 3-second sound with 3 versions costs 9 credits. If a version fails, its credits come back. Credits come from the monthly chest, one-off packs or the subscription.

Do I need to know how to code?

No. You describe the sound, listen, choose and send it to the game. Coders can go further with MCP and the Godot plugin, both on every plan, but the whole site works without them.

Do I need to use Godot?

No. The Godot plugin is the easiest path and comes with every plan; any engine can use the .zip with the sounds and manifest.json. The Unity plugin and the API are on their way.

Give your game a voice today

Create your account, open the 200-credit chest and generate your first sound in a minute. No card needed.

Sign up free